Armor Goals
There are two types of armor that a Magician may want based on what type of monsters they are hunting. If the monster uses magic (floating eye, basilisk, dark elf, succubus, etc) then you will want to use a Magic Resistance (MR) set. If you are hunting normal monsters (skeletons, werewolves, arachnevil, giant soldier ants, etc.) then you will want an AC set. The sets below are my opinion.
MR armor:
- +4 Cotton Robe (base = +4 MR; no change of MR with zel)
- +4 Blessed Cloak of Magic Resistance (base = +10 MR; +2 MR for each zel)
- +4 Helm of Magic Resistance (base = +4 MR; +1 MR for each zel)
- +4 T-Shirt (no improvement to MR)
- +6 Elven Shield (no improvement to MR)
- +4 Iron Gloves (no improvement to MR)
- +4 Iron Boots (no improvement to MR)
- +0 Orc Amulet (+20 HP)
AC armor:
- +6 elven leather helm or +4 wizards cap
- +4 T-Shirt
- +4 wizard’s robe or leather vest w/belt
- +4 cloak of protection
- +6 elven shield
- +4 Iron Gloves
- +4 Iron Boots
- +0 Orc Amulet (+20 HP)
Note: The Mage Set will reduce the AC by one or two but will give you +50 MP.
On the LoA Server you can wear the Elven Leather Helmet and Elven Breast Plate for an additional bonus.